Welcome! I'm a software engineer in Topeka, KS, and I like blogging about Python and programming in general. I'm the author of several open-source Python libraries, including Peewee ORM, Huey task queue, and lots more. Below you can find a list of my most recent blog posts.
If you don't know what you're doing here, check out some posts I'm not too embarrassed of.
I'm pleased to announce that Peewee now supports CockroachDB (CRDB), the distributed, horizontally-scalable SQL database. I'm excited about this release, because it's now quite easy to get up-and-running with a robust SQL database that can scale out with minimal effort (documentation).
Here is how you configure a
from playhouse.cockroachdb import CockroachDatabase db = CockroachDatabase('my_app', user='root', host='10.1.0.8', port=26257)
CRDB conveniently provides a very similar SQL dialect to Postgres, which has been well-supported in Peewee for many years, allowing you to use features like jsonb and arrays, in addition to the regular complement of field-types. Additionally, CRDB speaks the same wire-protocol as Postgres, so it works out-of-the-box using the popular
With the release of Python 3.8 coming soon, the core development team has asked me to summarize our latest discussions on the new features planned for Python 4.0, codename "ouroboros: the snake will eat itself". This will be an exciting release and a significant milestone, many thanks to the hard work of over 100 contributors.
I recently wrote about Kyoto Tycoon (KT), a fast key/value database server. KT databases may be ordered (B-Tree / red-black tree) or unordered (hash table), and persistent or stored completely in-memory. Among other things, I'm using KT's hash database as a cache for things like HTML fragments, RSS feed data, etc. KT supports automatic, time-based expiration, so using it as a cache is a natural fit.
Besides using KT as a cache, in the past I have also used Redis and Sqlite. So I've released a small library I'm calling ucache which can be used with these storage backends and has a couple nice features. I will likely flesh it out and add support for additional storages as I find time to work on it.
I saw an excellent article recently describing how to implement the fire effect seen in the trailer for the N64/PlayStation ports of the DooM game. I figured this would be neat to put on the page displayed whenever there's a server error. I already have an awesome 404 page, and now I'm equally happy with the 500 page.
- On-disk hash table for fast random access
- On-disk b-tree for ordered collections
- Server supports thousands of concurrent connections
- Embedded lua scripting
- Asynchronous replication, hot backups, update logging
- Exceptional performance